Game Engine Black Book
Fabien Sanglard · 2017 · 534 pages
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About the book
A fascinating and detailed exploration of game engines, focusing on Doom, Wolfenstein 3D, and other seminal works of the 1990s. Sanglard dissects the architecture, algorithms, and creative techniques that allowed small developers to create revolutionary graphical experiences with limited resources, offering lessons in programming and design.
Book details
| Author | Fabien Sanglard |
|---|---|
| Year of publication | 2017 |
| Pages | 534 |
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